Tuesday, April 17, 2007

The Rise + Fall of the New York poker room

From Bluff Magazine:
https://www.bluffmagazine.com/magazine/2006_08_052.asp
The Rise + Fall of the New York poker room
By: Matthew21v13

I cry easily. From an early age, I learned to avoid physical
confrontation. That night in New York, however, I knew my cowardice was
on a collision course with greed.

I sat at a $5/$10 no-limit table that was groaning under $180,000 in
chips and bricks of $100 bills. I held much of it, but I had no safe way
home.

It was 4:00am. The decent people of New York had long ago abandoned this
lonely side street with its black puddles and cardboard sleeping bags. I
was nervous because, instead of leaving, rounders started showing up.
This meant a lot of people were receiving wake-up calls that a drove of
donkeys were shoving insane amounts of cash in an underground club poker
game. While rounders were jockeying for a seat, shadows were likely
gathering in the alley outside.

Hours earlier, I sat down with my $2,000 buy-in. This was big for me,
but short for the game. I normally play $2/$5. However, I have recently
noticed the only games you can find in Manhattan are $1/$2 baby
no-limits or deep-stack $5/$10 tables.

I was not happy with that evening's line-up, as I was clearly the table
idiot. The other players, who ranged from loose action junkies to rocks,
were all aggressive sharks that had earned the respect of the
underground community.

As I sat down, Anon ogled my rack of chips like they were Courtney
Friel's breasts. He was a former grinder who had taken to playing like a
maniac as his company grew profitable. To his right sat Bob, an affable
real estate tycoon who developed the annoying habit of smirking whenever
he buried puny continuation bets under mountains of black chips.

Charlie lurked in a corner seat. He was a lilywhite all-American boy who
left his prestigious job at a corporate law firm to play cards. His
wife, meanwhile, stayed home, wondering where everything went wrong.
Other rounders - doctors, bankers, computer programmers - gathered
around us, coming and going throughout the night.

I knew them well, but we normally did not all play at the same table. I
was accustomed to seeing a smattering of slack-jawed garlic-eaters
diluting the poker gene pool. But the suckers had vanished. In a city of
8.1 million people, we were part of a dwindling cadre of rounders -
currently only a few dozen - who still played games bigger than $1/$2 in
the underground clubs.

As midnight approached, we started adding columns of black chips to our
stacks without necessarily paying for them beforehand. When someone
suffered a bad beat, or even a well-deserved comeuppance, he would
replace the missing towers.

Soon everyone began to straddle: $25 under the gun, $75 re-straddle,
$200 re-re-straddle. Preflop raises came at $1,000. All this to steal
$15 in blinds. One hand, I looked down to find 10-7 suited, so I
promptly raised the $200 straddle from middle position to $1,000. Anon
called from the big blind. Bob grimaced in pain, he wanted to call so
bad. But he threw away his cards, letting me know that one of the
remaining sevens, and probably a two, were out of play.

When the flop came 6-8-J rainbow, Bob looked disgusted. Okay, he folded
a six. I naturally bet out $1,500. Anon promptly called. I checked
behind him when a king arrived on the turn. An ace fell on the river,
and Anon thought long and hard before checking. "Missed," I grunted as I
started to muck. But the wild look on Anon's face screamed that my 10
high might be good. Reluctantly, I flipped my cards up. And waited.

Anon sat motionless. During this interminable delay, I said a novena.
Both to win the hand and arrive home safe.

My fears sprung not merely from a feverish mind. Underground games in
Manhattan have become enormous, and dangerous.

On Wednesday, May 24, 2006, three men brandishing pistols rushed the
door of a popular underground poker room in Manhattan. Wearing only
sunglasses to mask their identity, they seized control of the room with
the confidence of trained professionals.

This oddly was a relief. Last year, when the current spate of robberies
started, thugs raided a nearby room. They had bigger guns, but
apparently much smaller balls. One of the heavies was shaking so hard
that the club's employees went out of their way to cooperate so that he
would calm down and not accidentally kill someone.

None of the rounders recognized the May 24 robbers as regular players.
Nevertheless, the gunmen cut a beeline to the big game in the back of
the room. Men who robbed poker clubs in New York historically left
players alone and instead focused on the cage. This is where you would
expect to find the money. Instead, this group went directly to the
players at a $5/$10 no-limit game where the average stack was over
$5,000. In menacing but controlled voices, they ordered the players to
empty their pockets.

That this team of gunmen showed up on that particular night has spawned
numerous rumors concerning their ties to the poker community. Because of
the disappearance of many of the city's high-stakes nolimit players, the
underground dens now stagger their games. This ensures that only a few
high-stakes tables compete for players each night. Regulars have grown
familiar with the weekly rotation. The big game at this club, however,
usually formed on Tuesdays. You would have needed a well-informed
insider to know beforehand that a scheduling glitch sited the big game
there that Wednesday.

However they learned about this game, the thieves chose the right time.
They took $60,000 in cash from the nine players sitting at that $5/$10
table. This was in addition to the over $50,000 of chips in play. The
tenth player, who was in the bathroom, cowered on the toilet clutching
$8,500 in cash. He was reportedly the only person that night who did not
crap his pants. With the amount of cash on the tables, it's hardly
surprising that we are in the midst of a robbing spree.

I was instantly awakened back to the $180,000 game when Anon smacked his
palm against the table. He flung his cards face-down towards the dealer.
"I knew it, I should have bet."

I still don't know what he had, but I'm almost sure it must have been
4-7. Anon would have re-raised on the flop with 7-9 and probably moved
all-in on the turn. "Yes, you should have bet your seven-high, and good
call with the gut shot on the flop," I guessed.

Ed could only grin at me in disbelief. Moments like this compelled him
to leave wife and hearth every night.

Sitting on a mountain of chips, I found my out. Even though my instincts
told me to leave, I decided I would play until morning when the
neighborhood came to life.

The game broke at 9:30am, but only because the club rented space in an
office building. Management did not want games running during business
hours. I walked out to the crisp morning air with my sweatstained shirt,
reeking of cigarettes, stress and coffee breath. By that point, however,
I was not worth mugging.

As I weaved my oily corpse past hordes of responsible businessmen in
their fancy suits, smelling of soap and balanced family lives, I sensed
that there were fundamental problems developing in the poker
underground.

The presence of deep-stack games would normally evidence a thriving
poker community. However, the current trend towards disproportionately
large stacks in relation to the blinds is symptomatic of a broader
breakdown in the underground economy.

Traditionally, underground cardrooms occupied a vital role in training
players in expert cash game strategy. Like the old Texas gamblers before
them, many of today's legends honed their skills in these clubs,
particularly in New York City. Case in point: Howard Lederer may now be
the Professor of Poker, but in the 1980s, he was just some homeless guy
sleeping in Washington Square Park after repeatedly losing his entire
bankroll to the city's infamous rounders.

Underground rooms serve an essential role in training the next
generation of players, because casinos do not offer games that allow
poker to be played the way it was intended, unless a player owns a
bankroll to compete at the highest stakes.

Big corporations are too smart to allow players to lose their money
quickly. Their profits flow from keeping players at the table. Casinos
therefore enforce idiotic policies such as Bellagio's $300 maximum
buy-in at the $2/$5 no-limit tables. After a respectable pre-flop raise
and continuation bet, not many players will fold top pair, especially if
they started with just $300. Forget the possibility of pushing anyone
off even the most marginal hands.

Admittedly, many casinos remove caps for their bigger games. No cap
buy-ins are common for $10/$25 or $25/$50 no-limit tables. But if you
are playing these games, you are likely well up on the learning curve
already. Outside of underground rooms, there is no place to learn the
subtleties of the game unless you already have a large bankroll and are
willing to play the biggest games.

Underground rooms used to offer mid-level games with sufficient buy-ins
to allow for tactical maneuvering. Unlike the maximum buy-ins of 60
times to 100 times the big blind that prevail in most casinos, such
rooms permitted players to buy in for at least 200 times.

These games are better for learning advanced plays because they allow
for bluff re-raises and check-raise steals without pot-committing
opponents to calling. Moreover, when playing deep-stack poker, a player
must learn quickly that an overpair is just not that great of a hand
when facing several raises.

Underground clubs also supported a stable group of players who came to
know each other's play in intimate detail. Such a community does not
exist in a casino. This distinction is important because developing
expert no-limit skills requires a player to cultivate a habit of
observing very closely how people play.

It is simply not possible to determine in a few hours the true habits of
other players, other than assigning broad categories such as tight,
loose, aggressive, passive, and maniac. Not enough hands are shown down
in even a ten-hour session to form reliable determinations of how a
player reacts to pressure or what hands he will raise out of position.
This is particularly true if a player is good enough to introduce a
minimal amount of randomness to his play.

Generally speaking, therefore, deep observational skills do not develop
for casino players because the effort required to practice them is not
as crucial as in the underground community. In contrast to casino
players, underground rounders have a greater incentive to develop
reliable kinesic intuition to maintain an edge over a stable population
of competitors over the long-term. The efforts to foster such aptitude,
however, are under-rewarded within the non-iterative environment of
casinos. There, a player can skate along in blissful ignorance without
perceptible disadvantage.

The trick is to foster mid-level games with sufficient buy-ins to allow
for expert play, but to keep the games from growing so big that they
squeeze out mid-level players. Underground rooms historically achieved
this balance. Unfortunately, the dual pressures of police raids and
armed robberies have amputated the poker pyramid. The middle layers
necessary for building experience are vanishing. This threatens a larger
breakdown within the poker community.

This decline all started with a few arrests.

From the 1980s through 2000, law enforcement generally left poker rooms
alone. Two of the most famous from that era, the Diamond Club and The
Mayfair Bridge Club, were famous proving grounds for such legends as
Howard Lederer, Erik Seidel, and Dan Harrington. The NYPD, however,
closed the clubs in the summer of 2000 during the Giuliani
administration's law and order campaign.

Underground rooms nevertheless flourished in New York. Up through the
poker boom in 2003, several major clubs established themselves in
Manhattan. The better known included Playstation near Union Square and
Players' Club on the Upper West Side. Significant clubs also sprouted
throughout the city. Despite a few sporadic raids, there was no
concerted crackdown.

Vice squads from the NYPD fired the first salvo in the current campaign
against the underground rooms on "Black Thursday" on May 26, 2005. These
crews shuttered numerous rooms, including Playstation and Players' Club.
The authorities were shocked - shocked - to find gambling in those
establishments, even though Playstation purportedly maintained an alarm
wired directly to the local precinct. Police seized over $100,000 in
cash and arrested dozens of employees.

Although these raids shook the underground poker scene, they still left
its foundation intact. The surviving clubs voluntarily shut down for
weeks, but reopened when the heat died down.

The rounders' outrage over the police crackdown grew so intense that
they staged, in July 2005, a demonstration outside City Hall. Rounders
viewed playing poker as a civil right in light of the history of
underground rooms in New York, the lack of explicit statutory authority
prohibiting such rooms, and even the link between poker, rugged
individualism, and Manifest Destiny.

Indeed, although this legal argument has never previously been raised,
most forms of poker should be legal in New York. Penal Law Section
225.00(2) defines gambling as placing a wager on "the outcome of a
contest of chance or a future contingent event not under his control or
influence." Under this definition, the police raids themselves are
illegal because most poker games fall outside the ambit of New York's
statutory framework. A player can exercise "influence or control" over
the flop, turn and river cards: he can bet enough so that they never
happen.

The city responded to the rounders' demands on October 14, 2005. At
approximately 11:30pm, police stormed a major club near Chelsea. They
seized over $60,000 in cash. The bust came down on the eve of a $100,000
tournament. The NYPD apparently missed the event because of mistaken
information over its start date.

In January 2006, the NYPD swooped down on the Hudson Club and
Doubletake, the successor to Playstation. Particularly troubling about
these raids was not only their timing - which suggested an accelerating
crackdown on poker rooms - but also the unwarranted hostility displayed
by the cops.

Up to and including the October 2005 raids, police reacted to the
well-behaved order permeating underground rooms by treating the players
with a modicum of respect. After all, it is not illegal to play poker in
New York or frequent underground clubs. Even if Section 225 applied to
poker, it is narrowly directed against owners of gambling establishments
and their employees, and not against players. Reports of the January
2006 raids, however, reveal significant anger against cops who
unnecessarily detained elderly players for hours and required them to
seek permission to go to the bathroom or take prescription medicine.

In May 2006, vice squads raided four of the remaining major clubs in
Manhattan. An unprecedented degree of police hostility accompanied these
arrests. Past raids were spearheaded by officers in windbreakers who
entered the clubs with weapons holstered. During these May 2006 raids,
however, police in body armor stormed the rooms with guns drawn.

In one club, cops forced players to lie down on the floor with their
hands on their heads. Only after some protests did they grant an
exemption to a grandmother who had been playing a low-limit game. In
another raid that same week, they isolated a petrified teenage waitress
and threatened her with jail if she did not rat out the dealers.

This hostility did not always exist. Playstation reportedly had a direct
line to the local precinct, and the Mayfair's employees wore medallions
that summoned police in an emergency. (The Mayfair medallions were
reportedly depicted by the rather ugly white necklace Famke Janssen wore
in Rounders. In the movie, the Chesterfield was the Mayfair.)

Thugs now believe, probably correctly, that underground rooms cannot
rely on cops for help during an emergency. Accordingly, an unforeseen
consequence of the increasingly hostile police raids is that they have
encouraged robberies. Together, these two factors have distorted the
fundamental economy of the underground rooms.

The frequency of raids and robberies has relegated many recreational
players to their homes or worse - Atlantic City. Only pros and very
motivated players now regularly show up at the clubs. Such men are
generally solid players who love to play big. This development has not
only thinned the $2/$5 and $5/$10 no-limit population, but it has also
starved the $1/$2 games that are the breeding ground of future $2/$5
players (and initial fodder for the $5/$10 game).

Although $2/$5 games still form, the concentration of sharks has
skyrocketed, making the games play much bigger and tougher than usual.
This has shunted many mid-level players to the $1/$2 tables and
compelled rooms to cancel their $2/$5 no-limit games in favor of $5/$10.
Mid-limit players seeking experience, therefore, are left to choose
either baby no-limit or deep-stack $5/$10 no-limit.

At the same time, to reduce the risk of losing their stacks when police
raid a room and seize all cash and chips as "evidence," many respected
rounders now play on credit. Other players have made predeposits,
generally up to $10,000, with the club owners so that they do not have
to bring cash to the rooms.

This way, if cops seize their chips, they only lose profits because the
clubs generally erase that evening's buy-ins from their books after a
raid. Barring such force majeure, however, the understanding is players
will settle up before leaving. But this is not always the case. Players
now do not often carry sufficient cash to cover their buy-ins, and ATMs
do not permit $10,000 withdrawals. Even in the case of pre-depositing
rounders, club owners simply do not store the deposits on the premises.

After a particularly bad beat, players will often rebuy on credit for
double their initial buy-in without having the funds on hand to cover.
This creates a ratcheting upwards of table stakes. Because the $5/$10
no-limit games in underground clubs are usually uncapped, players now
regularly buy in for $5,000 or higher without putting up cash.

Even the $1/$2 no-limit games, which are capped, play too high. In one
popular $1/$2 game, where the maximum buy-in is $750, several players
usually command over $4,000 in chips by late evening.

Play on credit has led to the tendency for players not to be fully paid
after a big win. That many clubs are asking players to extend them
credit (because their losing players were unable to settle up for the
evening) is causing players to demand more credit from the rooms,
resulting in a vicious cycle. The easier the credit, the bigger the
games, and the greater incentive for robberies.

While it remains uncertain whether this degeneration can be reversed,
two trends deserve watching.

First is the rise of semi-private "home" games. Sub-communities of
players have started organizing home-games for a short list of vetted
players. A typical $5/$10 semi-private game outside the city has an
average buy-in of $5,000. Unfortunately, the rakes in these games are
high, and the player pool is tiny. There are advantages to maintaining a
small, collegiate community of players. But you also want sufficient
elasticity in the pool so that fresh money and talent are constantly
added. With the miniscule player pools in semi-private home games, the
dangers of soft-play engendered by close friendships are too great.
Underground rooms used to offer a middle ground between incestuous
private games and anonymous casinos.

Second is for rounders to organize semi-private games online. One site,
Third Bullet Poker (www.ThirdBullet.com), markets itself as the
"underground room online." It maintains a medium-sized pool of players
with whom you can gain familiarity over the long-term, just as rounders
would in brick and mortar underground clubs.

Matthew21v13 is a lifetime money contributor to the underground poker
scene. He can also be found losing tons of cash at the public $15/$30
limit and $2/$5 no-limit rooms on ThirdBullet.com, as well as its
high-stakes private rooms.

If you would like information on the private games on ThirdBullet.com,
e-mail management directly at management@thirdbullet.com. We understand
that if you type in Bonus Code 3RDAK0001 when making your first deposit,
you will receive a 150% sign-up bonus. This deposit is also eligible to
win the $300 Winner's Cash Bounty paid monthly to all winning players.

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